In-Development Indie MMORPGs

francisbaud

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Feb 23, 2021
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There's a lot to say about indie MMOs (Massively Multiplayer Online games), they're very diverse, from PvP sandbox to PvE themepark, usually not WoW clones, probably because WoW did cost a lot of money to create, and not many of them actually released but they're generally making visible progress every now and then, along with a big patch. I've made a list out of 20 of the most promising and popular MMOs being developed by independent studios, and I'm sharing it on different platforms. If you've a suggestion or know a game to add to this list just let me know.

Dual Universe [Beta]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 || Origin: France/U.S.
  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mining, crafting, building, optimization, barter and trade

Camelot Unchained [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: RvR || Budget: ~$25M* || Engine: Unchained || Origin: U.S.
  • Heavily inspired by Dark Age of Camelot
  • Large-scale RvR battles and sieges featuring more than a thousand players and hundreds of siege weapons
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction

Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvE || Engine: Unity 5 || Origin: U.S.
  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Combat focuses on preparation and awareness: players will face challenging scenarios that require understanding and skill
  • Perception system: the world reveals its secrets through the environment

Crowfall [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/RvR || Budget: $38M || Engine: Unity 5 || Origin: U.S.
  • Heavily inspired by Shadowbane
  • Player-created worlds with parcels of land and pre-fab building pieces
  • Time-limited GvG/RvR campaigns that guilds or factions can win thanks to sieges, skirmishes and capture mechanics
  • Deep crafting system inspired by Star Wars: Galaxies that is a central part of the player-driven economy

Seed [Pre-Alpha]
Setting: Science-Fiction || View: Isometric || Focus: PvP/PvE || Budget: +$36M* || Engine: Unity || Origin: Germany
  • Players voyage across a persistent, Earth-like planet to harvest resources, collaborate with other players, and conquer new lands
  • The exoplanet is abundant with all forms of biomes, filled with various habitats, seasons, unpredictable weather, and ecology
  • As a colony grows, resources, research, and construction will increase, which can permanently impact the economy of the planet
  • Players can freely construct structures and organize offensive missions to raid other colonies, or join skirmishes

Starbase [Alpha]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Engine: Frozenbyte's || Origin: U.S.
  • Voxel-based, fully destructible and infinitely expanding universe shared by all the players
  • In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun
  • Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat
  • Ships are hand made by the players, wired and controlled with a in-game programming language

Ashes of Creation [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4 || Origin: U.S.
  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment

Corepunk [Alpha]
Setting: Cyberpunk || View: Isometric || Focus: PvE/PvP || Unity 5
  • Seamless open world with fog of war
  • Players explore the world, participate in trading, complete dungeons, or engage in PvP battles
  • Day / night cycles as well as weather conditions
  • Flexible character customization with a wide variety of builds

TitanReach [Pre-Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unity 5
  • Heavily inspired by RuneScape
  • Focus on a deep skilling system, massive fantasy open-world, engaging quests, and a complex, skill based combat system
  • 20 skills offering various bonuses and unlockable content
  • Players play through open-world mini dungeons and bosses, as well as instanced raids

Star Citizen [Alpha]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: $350M || Engine: Lumberyard || Origin: U.S.
  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets

Ship of Heroes [Beta]
Setting: Superhero || View: Third-Person || Focus: PvE/PvP || Engine: Unreal 4 || Origin: U.S.
  • Spiritual successor to City of Heroes
  • Players defend Apotheosis City from criminals and alien invaders and explore whole new planets
  • Unique character customization with countless options
  • Thousands of power combinations to form a unique playstyle

Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Poland
  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world territory control for guild castles and sieges
  • Complex crafting system: leatherworking, armorsmithing, engineering, weapon forging, woodworking and more

Profane [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Brazil
  • Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles
  • Players can build small towns and great cities in the open world
  • No class or level: combat style is determined by what players exercise the most
  • Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal

Mankind Reborn [Pre-Alpha]
Setting: Cyberpunk || View: First/Third-person || Focus: PvP/PvE || Engine: Unreal 4
  • Eight player-run factions are locked in endless galactic strife of commerce, intrigue and warfare
  • Brutal conflicts: combat is entirely skill-based, with full-loot on death rewarding those who master the art of war
  • Players forge their destiny as an interstellar entrepreneur, a mercenary or a faction leader at the helm of the next chapter
  • A detailed economic system provides the backbone for mining, production and manufacture fueling conflict and player greed

AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvE/PvP || Engine: Unity 5 || Origin: U.S.
  • Cross platform: can be played on PC and mobile
  • Ever expanding world: exploration of the lively land with new exciting environments
  • Randomly generated dungeons that are unique and offer a new experience every time
  • Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt

Foxhole [Beta]
Setting: WW1/WW2 || View: Isometric || Focus: RvR || Engine: Unreal 4 || Origin: Canada
  • Single shard with hundreds of players: wars that last several weeks and reset after each war
  • Players are what they carry or drive: player progression is purely horizontal as characters have no stats
  • Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
  • Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases

Mortal Online 2 [Beta]
Setting: Medieval Fantasy || View: First-Person || Focus: PvP || Engine: Unreal 4 || Origin: Sweden
  • Open and realistic sandbox world
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat
  • Individual reputation: people will recognize you by the impact you've made on the world

Rise Online [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unreal 4 || Origin: Turkey
  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms

Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
 
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