Resource icon

Gaming Logo 1.0

No permission to download

Kirk

Adherent
Joined
Feb 14, 2010
Messages
470
my business ^_^. Still a work in progress
 

Tracy Perry

Opinionated asshat
Joined
May 25, 2013
Messages
5,014
I have to agree, the stick needs to be about 1/2 the length it is at least.
 

PoetJC

⚧ Jacquii: Kween of Hearts ⚧
Joined
Jul 9, 2006
Messages
21,032
Never thought I'd ever need to say that the stick needs to be smaller. aimageup.jacquiidesigns.com_di_AEFK.png
But it does.

In fact - the entire controller design needs to be scaled down by at least half OR ... Make the text larger to fit the dimensions of the controller and offer it as a scalable vector design.

Anyway - thanks for the share Kirk ;)

J.
 
Last edited:

Kirk

Adherent
Joined
Feb 14, 2010
Messages
470
To have a retro joystick that looks like the second coming of the twin towers next to your tiny text just won't work.

You do pretty good work, but this isn't your best!

Check these out for some good ideas/concepts/tips for logo and branding.

https://www.logolounge.com/articles/2016-logo-trends
https://www.logolounge.com/trend-reports
https://www.pinterest.com/explore/logo-design-trends/

Thanks for the links :)

I have to agree, the stick needs to be about 1/2 the length it is at least.
Thank you for the suggestion

Never thought I'd ever need to say that the stick needs to be smaller. View attachment 44229
But it does.

In fact - the entire controller design needs to be scaled down by at least half OR ... Make the text larger to fit the dimensions of the controller and offer it as a scalable vector design.

Anyway - thanks for the share Kirk ;)

J.
Thanks J.

I appreciate all for pointing out issues. I'll look into modifying it now.
 

Drastic

Habitué
Joined
Apr 19, 2014
Messages
1,189
No. It looks like two different unrelated pictures next to each other.

It essentially is not a logo at all.

Scrap it and research logo design, maybe even try to recreate some popular ones just so you can learn how they're made. Then apply those skills to your own creations.

Logos are a lot more than just a picture and a word.

Gaming logos are their own little entity as well. They're sometimes a mix between sports logos and cool graphic-based logos.

Check a Google image search on "gaming logos" and you'll see a big difference between the good, bad, ugly.
 
Last edited:

Apple

Enthusiast
Joined
Apr 27, 2015
Messages
136
If you draw an imaginary square/rectangle around your entire logo, it should pretty much fill most of that space. That's a good rule to go by as well, especially if you're starting out as a designer.

There are lots of terrible logos out there and lots of internet "experts", but this is a great guide for learning what makes a good logo: http://www.creativebloq.com/graphic-design/pro-guide-logo-design-21221

Looking at logo sites is all fine, but it's no good if you don't understand the fundamentals. If you're an aspiring designer, take a look at ISTD design briefs, choose one and attempt it for yourself. You can't enter if you aren't a university student, but you can try out those briefs. :) It's often easier to have a brief to work towards rather than just designing random things. ^^
 
Top